![]() Whether or not the changes made there save is based on what the game was designed to save, and if something is a reference to some other prefab or object, such as props placed on a building, or effects placed on a prop - these are not part of the actual asset. The current prefab loaded in the asset editor can be found by clicking "show edited prefab" in scene explorer or in Scene Explorer > Tool Controller > ToolController > m_editPrefabInfo. Settingsīoth the console and scene explorer have a settings menu button at the top. ![]() ShortcutsĬtrl+Q opens the ModTools menu with settings and buttons for opening other windows.į7 opens the debug console, which is also used for running scripts.Ĭtrl+W opens watches, which allows monitoring values chosen in scene explorer.Ĭtrl+R selection mode, which allows finding elements on screen in scene explorer. The game should be restarted after ModTools is enabled. ![]() Read the No Workshop & Local Mods article for more information. ModTools should be added as a local mod so that it is always available. ![]()
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